http://www.sound-ideas.com
Sounds Ideas went to Doug Foley's Drag Racing Experience in Orlando, Florida to record the sounds of Dragsters and other race track sound effects. These 800 horsepower Dragsters reached speeds of over 100 mph in just a matter of seconds. We recorded the sound effects of burnouts, the sounds from the starting line, as well as high-speed passbys sound effects further up the track.
Because Sound Ideas goes to extremes to get the sound effects you need!
To view our Sound Effects Libraries, visit http://www.sound-ideas.com
Tuesday, May 8, 2012
Tuesday, April 24, 2012
How to Sound Design by Dave Lukezic of Sound Ideas
http://www.sound-ideas.com
What is Sound Design? Dave Lukezic, Chief Sound Engineer at Sound Ideas, discusses the elements of good sound design and explains how to produce full layered sound effects for motion picture films, game development and animations. Dave cites the example of how in reality when a machine gun rips through glass, the glass shatter is completely overpowered by the noise of the gun. In the studio, the sound effects are brought in separately and mixed together with the levels adjusted to produce a combined desired sound effect.
The "larger than life" sound is achieved by relying heavily on layering - combining various effects together. To create a good car crash, various crashes are added together and other elements such as hits, debris and glass shatters are combined in the studio. And a heavy bass is added through the sub whoofer so the audience can "feel" the effect.
Dave feels the most unique challenge for a sound designer is to create a sound that doesn't actually exist in reality - like sci fi space ship passbys etc.
To view our Sound Effects Libraries, visit http://www.sound-ideas.com
What is Sound Design? Dave Lukezic, Chief Sound Engineer at Sound Ideas, discusses the elements of good sound design and explains how to produce full layered sound effects for motion picture films, game development and animations. Dave cites the example of how in reality when a machine gun rips through glass, the glass shatter is completely overpowered by the noise of the gun. In the studio, the sound effects are brought in separately and mixed together with the levels adjusted to produce a combined desired sound effect.
The "larger than life" sound is achieved by relying heavily on layering - combining various effects together. To create a good car crash, various crashes are added together and other elements such as hits, debris and glass shatters are combined in the studio. And a heavy bass is added through the sub whoofer so the audience can "feel" the effect.
Dave feels the most unique challenge for a sound designer is to create a sound that doesn't actually exist in reality - like sci fi space ship passbys etc.
To view our Sound Effects Libraries, visit http://www.sound-ideas.com
Wednesday, April 11, 2012
Recording Rally Car Sound Effects by Sound Ideas
http://www.sound-ideas.com
Sound Ideas sent a crew to the Tall Pines and recorded the sound effects of a high speed rally car race. The rally involved 50 heavily modified 300 horsepower turbo-charged cars from all over North America - giving us unique rally car sound effects to record. We set up our mics trackside in the middle of the forest to get the best possible car passby sounds - away from the cheering crowds of the starting line.
To view our Sound Effects Libraries, visit http://www.sound-ideas.com
Sound Ideas sent a crew to the Tall Pines and recorded the sound effects of a high speed rally car race. The rally involved 50 heavily modified 300 horsepower turbo-charged cars from all over North America - giving us unique rally car sound effects to record. We set up our mics trackside in the middle of the forest to get the best possible car passby sounds - away from the cheering crowds of the starting line.
To view our Sound Effects Libraries, visit http://www.sound-ideas.com
Tuesday, March 27, 2012
How to Record Sound Effects by Dave Lukezic of Sound Ideas
http://www.sound-ideas.com
Dave Lukezic, Sound Ideas Chief Sound Engineer, shares his knowledge of how to record sound effects and the process involved in creating a good sound effects library. Dave determines whether a sound will be recorded on location or in the recording studio and then utilizes a high quality stereo mic along with a high definition sound recorder to get the job done.
Next, Dave records every possible sound, from every possible angle and then brings the sound effects back to the studio to catalog all the takes. A determination is then made as to whether further processing techniques are required to eliminate background noise or wind through equilization.
Dave also discusses the challenge of finding the quiet locations required to accurately record sound effects outdoors - background traffic, and air traffic in particular, tends to be problematic.
Dave also explains high definition and discusses the benefits of working with high definition sounds in a production.
To view our Sound Effects Libraries, visit http://www.sound-ideas.com
Dave Lukezic, Sound Ideas Chief Sound Engineer, shares his knowledge of how to record sound effects and the process involved in creating a good sound effects library. Dave determines whether a sound will be recorded on location or in the recording studio and then utilizes a high quality stereo mic along with a high definition sound recorder to get the job done.
Next, Dave records every possible sound, from every possible angle and then brings the sound effects back to the studio to catalog all the takes. A determination is then made as to whether further processing techniques are required to eliminate background noise or wind through equilization.
Dave also discusses the challenge of finding the quiet locations required to accurately record sound effects outdoors - background traffic, and air traffic in particular, tends to be problematic.
Dave also explains high definition and discusses the benefits of working with high definition sounds in a production.
To view our Sound Effects Libraries, visit http://www.sound-ideas.com
Monday, March 12, 2012
World Series of Sound Effects - Amsterdam by Sound Ideas
Recording Ambience Sound Effects in Amsterdam by Sound Ideas
http://www.sound-ideas.com
Sound Ideas visited the beautiful city of Amsterdam to record background ambience sound effects for our World Series of Sound Library.
Every city has it's own unique flavour - and Amsterdam is no exception. We recorded all the unique background sounds that make up the ambience of Amsterdam - airport ambiences, bus sounds, train sounds and traffic sounds. We also record the unique sound effects of cafés and restaurants found in abundance throughout Amsterdam.
Our sound engineers also recorded the riverways and the Amsterdam harbour to capture the background ambience of boats and water traffic.
Because Sound Ideas goes to extremes to get the sounds you need.
For these and other ambience sound effects, visit http://www.sound-ideas.com/sfxmenu-ambience.html
http://www.sound-ideas.com
Sound Ideas visited the beautiful city of Amsterdam to record background ambience sound effects for our World Series of Sound Library.
Every city has it's own unique flavour - and Amsterdam is no exception. We recorded all the unique background sounds that make up the ambience of Amsterdam - airport ambiences, bus sounds, train sounds and traffic sounds. We also record the unique sound effects of cafés and restaurants found in abundance throughout Amsterdam.
Our sound engineers also recorded the riverways and the Amsterdam harbour to capture the background ambience of boats and water traffic.
Because Sound Ideas goes to extremes to get the sounds you need.
For these and other ambience sound effects, visit http://www.sound-ideas.com/sfxmenu-ambience.html
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